George R. R. Martin is an American
author and screenwriter of fantasy, horror, and science fiction. Born in New
Jersey, Martin earned a B.S. and M.S. in Journalism from Northwestern University. He began writing fiction in the early 1970s with his first works
earning him a Hugo and Nebula award. In the 1980s, he began writing in
Hollywood for the The Twilight Zone and Beauty and the Beast. Martin is best known for his critically
acclaimed epic fantasy series, A Song of Ice and Fire, which was developed into Game of Thrones, an HBO television series.
The Consuming Quality of Role Playing
Games
I have a friend
who has metaphorically lost his life to World of Warcraft on multiple occasions. Fashioned around a fully realized
fantasy world, World of Warcraft offered
almost everything one would require in life. With an online community of
support, my friend would play this computer game in marathon sessions as he
battled enemy clans, bought and sold in the marketplace, and worked diligently
to gain experience. Upon quitting the game (and selling his level 60 characters
for a generous sum), my friend warned against the dangers of role-playing games
(RPG) arguing that they remove individuals from reality by substituting in its
place a fake world.
Similarly,
despite my affinity toward sports video games, I find myself most often lost in
an RPG. I can play a couple games of FIFA 12 and conclude my session in an hour. On the other hand, the RPGs I have
owned impelled me to play for hour after hour until time melts into infinity.
For me, the draw
to RPGs surrounds the concept of a universal made-up world. These games don’t
focus on a single character in the world we know; they create from scratch an
entirely separate plane.
To translate this
illustration to literature, George R. R. Martin’s first installment in his A Song of Ice and Fire series, A Game of Thrones, carries similar life
engulfing qualities.
Biblically weighted
at over 700 pages, A Game of Thrones comprehensively
tells the story of a fictionalized world in three separate settings. The
principle storyline follows murder and political intrigue that brews war in the
united Seven Kingdoms. The protagonist, Eddard Stark (Ned) rules the northern
state of the Seven Kingdoms from Winterfell.
Danger in the Seven Kingdoms
Photo by Claudio.Ar |
Traveling south
to the capital city of King’s Landing to fulfill the office, Ned encounters
evidence of political espionage that forces tension as rival nobles quarrel for
positioning in the event of the unfortunate death of the King.
The Brotherhood of the Night’s Watch
In the second storyline,
Ned’s bastard son, Jon Snow, swears an oath to the Brotherhood of the Night’s
Watch. At the northernmost boundary of the Seven Kingdoms lies a 700-foot high
and 300-mile-long wall fortifying the nation from the unruly and supernatural
evils of the forest beyond the wall.
From legend, we
learn that the forest is occupied by the children of the north, supernatural
forces that bring life to dead men’s bones, and the darkness of winter.
By this last
point it is important to note that this world experiences seasons in a
remarkably different way than we normally do. For them, seasons last for years.
In fact, currently, the Seven Kingdoms have lived in a 9-year-long summer.
Seasons, as always, end; and the Stark family eerily pronounces that “winter is
coming” at every turn of events.
Jon has sworn an
oath with the Night’s Watch to protect the Seven Kingdoms from these evils
beyond the wall as the winter darkness approaches. With summer comes hope and
optimism; the purely horrific stories of winter have faded in citizen’s memories
but Jon worries that the old wives’ tales of pure evil beyond the wall might be
true.
A Dethroned King of the Dragons
Photo by One Lucky Guy |
The Targaryen
family is said to have come from Dragons and for her wedding, Dany receives
three fossilized dragon eggs for a wedding gift. Much like the dinosaur bones
we see in museums, dragons in this world only exist in memorialized story and
in fossilized bones.
Beautiful Prose and the Disconnect of
Power
Setting aside the
dense plot, Martin writes colorfully about his setting. Discussing Winterfell,
the castle in the north through which the Stark family rules, he writes,
“The gods of Winterfell kept a different sort of wood. It was a dark, primal place, three acres of old forest untouched for ten thousand years as the gloomy castle rose around it. It smelled of moist earth and decay. No redwoods grew here. This was a wood of stubborn sentinel trees armored in grey-green needles, of mighty oaks, or ironwoods as old as the realm itself. Here thick black trunks crowded close together while twisted branches wove a dense canopy overhead and misshapen roots wrestled beneath the soil. This was a place of deep silence and brooding shadows, and the gods who lived here had no names” (18).
On top of the
gorgeous writing that vividly depicts the setting of this story, Martin’s epic
tale illustrates the evils of power and its disconnect with the common man.
“’The common people pray for rain, healthy children, and a summer that never ends,’ Ser Jorah told her. ‘It is no matter to them if the high lords play their game of thrones, so long as they are left in peace.’ He gave a shrug. ‘They never are’” (196).
At the core of A Game of Thrones resides this very idea
present in the previous quotation. Enemies to the north, the east, and at the
center of the King’s court position themselves for the throne. Every step for
each character leads them one step closer to open conflict and worldwide war.
With beautiful
prose and an intriguing plot, Martin keeps the readers eyes glued to the page.
Much like World of Warcraft consumed
my friend into marathon sessions of game playing, A Game of Thrones kept me up at night as I found myself reading one
more chapter; and then one more chapter; and then one more chapter. Of course, A Game of Thrones, like many RPGs, is
not for everyone. I highly recommend this book for those who enjoy epic
literature and fantasy novels.
---
Posted by: Donovan Richards
Affiliate Links:
No comments:
Post a Comment